Creating an impactful website design for non profit organization is essential for raising awareness, engaging supporters, and driving donations. Non-profit websites must convey trust, communicate a clear mission, and provide easy paths for users to get involved, whether through donations, volunteering, or learning more. This thread is a resource for discussing the unique elements that make non-profit websites effective, and how to create a design that resonates with visitors.
For non-profits, website design isn’t just about aesthetics; it’s about functionality, storytelling, and fostering connections. Non-profit websites benefit from features like user-friendly donation pages, impactful visuals, mission-centered content, volunteer sign-up forms, event calendars, and an accessible design that meets diverse audience needs. A well-designed site can help an organization connect with its community, make a lasting impression on visitors, and strengthen its credibility in a competitive space.
In this thread, we’ll discuss everything from choosing the right design platform to best practices for creating a mobile-friendly, SEO-optimized site. Whether you’re part of a non-profit seeking advice, a web designer working with non-profits, or someone interested in learning more, this thread covers essential design principles and advanced tips for making an organization's website effective, appealing, and impactful. Join us to share insights, tools, and examples of great website design for non-profit organizations that drive engagement and inspire action.
From a manpower or resource viewpoint, OSRS Mobile has had practically none of an impact on RuneScape. This is a distinct team with different capabilities in releasing a mobile RuneScape in a different period of time in comparison with OSRS Accounts to RuneScape Mobile. It's not required to'make an excuse' for the work to be completed. To be honest the launch of OSRS Mobile has, over time, turned out to be a good thing for RuneScape The teams who have been responsible for the launch, the compliance with different stores, marketing, etc. have gained a lot of knowledge of what it takes to allow RuneScape to succeed on mobile and are able to pass this knowledge on onto teams in the RuneScape Mobile teams. It increases the likelihood of the game getting played by and loved by many players.
Have you Jagex seen an increase in its popularity since this release? Does it have an impact on plans for games in general to come?
There have been multiple consecutive years of growth and OSRS is definitely a major component of it. Old School itself, even when you factor in those numbers for mobile, has been growing in terms of membership and players at any given moment, and RuneScape is also seeing advantages of mobile. We're especially fortunate on RuneScape since the Archaeology feature was released on March 30th, right when lockdown was becoming more severe for many players, and is resulting in some of the most high numbers of players over the last five years.
We'll definitely keep mobile at top of our thoughts when creating new content with OSRS Accounts For Sale to be used in RuneScape. Farms owned by players that were released in the last year, were created to be played at the toilet and checking in on brief sessions to check what you're strawberry farms are faring. We also have a group committed to the enjoyment of engaging in this game by taking away friction points, and making sure the game's opening is polished and the primary reason to that is mobility.